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| Sacred 2: Fallen Angel | 
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| From: CDV Software Entertainment Category: Video Games
List Price: $49.99 Buy New: $45.82 You Save: $4.17 (8%)
New (12) from $45.82
Avg. Customer Rating: 10 reviews Sales Rank: 621
Format: Cd-rom Platforms: Windows Vista, Windows Xp ESRB: Mature Media: DVD-ROM Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Shipping Weight (lbs): 0.3 Dimensions (in): 7.5 x 5.5 x 1.2
MPN: 27751 UPC: 894388002080 EAN: 0894388002080 ASIN: B001E2I4H4
Release Date: November 11, 2008 (New: Last 30 Days) Availability: Usually ships in 1-2 business days
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| Customer Reviews:
| Showing reviews 1-5 of 10 | | NEXT » |
Almost got caught by Securom DRM product November 22, 2008 0 out of 1 found this review helpful
I am a fan of the original Sacred who waited anxiously for Sacred 2 for years. I almost clicked the "add to cart" button when I noticed the Securom note and followed up about the DRM scheme. Must say I am extremely sad to miss what would have been a great game but I refuse to spend $50 (or even $5) on a product that can mess with my OS (Vista) and treats me like a thief. I hope this note alerts others to check out the issue and decide (against) as well. Right now I am going to spend my entertainment dollars ($50) with a publisher that shows some customer respect.
NOTHING IS SACRED ANYMORE November 19, 2008 2 out of 3 found this review helpful
The original Sacredwas a great game that, although not exactly groundbreaking, it offered many hours of action-cRPG fun. What is more, its publisher had the good sense to price it reasonably from the start and thus fight piracy in the most effective way.
SACRED 2, although enjoys more demanding environmental graphics and spell effects, is just another victim of clueless gaming industry executives. Instead of learning from the history of their own game, they'd rather idiotically jump on the "SecuROM/Limited Activations" bandwagon. After all, if they can hide behind the "everyone is doing it" excuse, who can blame them when the game does poorly?
They are obviously under the illusion that selling at full price a game that is actually RENTED will fail to be...noticed! Respect is a two way street - and underestimating gamers' intelligence is not a good start.
It is a shame that SACRED 2 got shot in the foot by its own publisher. Now, instead of being another success, it will simply be another game sacrificed on the alter of corporate Greed and marketing incompetency.
AVOID.
Beautiful game, but... November 18, 2008 0 out of 2 found this review helpful
So - the first Sacred game was one of my all-time favorites (along with Diablo 2). Bought this on the first day available.
The graphics are fantastic, but of course you pay for it in system performance. Not quite as smooth as the first Sacred, but it's definitely playable.
The game play is pretty much the same as in Sacred, with a combination of monster-killing in the countryside, and mini-quests in the cities (which involve running from point A to point B a lot).
However, one big issue is that there isn't any pause in the game - yep, that's right, no pause. Which means, if you have to go to the bathroom, eat dinner, acknowledge your spouse exists, etc. you have to Save And Quit, or let the monsters hack on you until you come back to the computer (or until you're dead).
A solid hack and slash with attention to detail. November 17, 2008 3 out of 5 found this review helpful
I don't want to drag on, so I'll be brief. The game world is huge, the characters are unique, and the skill system is novel and varied. There are two paths (light or dark) to play the game on, and it has pretty interesting multiplayer options which make the game particularly fun in co-op or general online play. Considering its genre it's going to be likened to Diablo, and I have to say it rivals it in every way but perhaps presentation as Diablo does have a more cinematic story, but I believe Sacred makes up for it in its vast open world. I really can't stress enough how large the game world is and how much there is to do (600+ quests with differing path outcomes and class specific quests) Without teleports (which thankfully there are) it would take nearly six hours real time to walk from one end of the 22mile game world to the other.
Overall, I can't really recommend this enough for fans of the genre, and the only negative thing I have to say about it sadly is that the developers/publishers chose to mar this game with DRM and an archaic activation system. Its even more baffling as multiplayer is a strong point in this game, and a simple key check for multiplayer should have been sufficient, but instead there are limited activations(2) and online activation is required to play it period. Hopefully, in the future Ascaron and cdv will see this as a mistake, as they are only hurting and alienating their customers and fans by harassing them with archaic DRM methods.
Sacred 2 lots to sink ya teeth into November 16, 2008 9 out of 10 found this review helpful
After completing this game once, only one word sums it up epic....The total area of the map in Sacred 2 is 22 square km, this equates to alot of game. The game gave me a solid 50 hours of gameplay on Silver level, and I skipped alot of side quests. It has a very open game style and I sensed minimal linearity with this game.
The gameplay is fast frantic and fluid. This is a pure hack and slash though and through. Standard attacks are activated with the left mouse button, while your right is used for special skills. Be prepared to click alot because the world is populated with many many enemies. The loot in this game, well there's lots of it. If I could level a single complaint about the standard items it would be their lack of variety. But some set and unique items seem to have their own graphics. Gameplay 5 out of 5
For the guy who below me is complaining about the "10 year old" engine, that's a load of trash - sorry. The graphics are great, not the best in existence but definitely lush and appealing. The world absorbs you and has so much more life then it's predecessor. The water effects are particularly stunning. The character models although disappointingly not customizable, are great. The Serephim with her unearthly beauty, and the Inquisitor with his almost emperor Palpatine visage are flat out fantastic. A problem with the engine is some buggy slow down, especially with many NPC'S on the screen at one time. A patch does fix most of these problems, but such an obvious flaw should have never made it to the retail release. Graphics 4 out of 5
The sound is a mixed bag in this game. Mechanics wise you get all the standard options 3d sound etc, but that is not where the problems lay with the sound in this game. A soundtrack by Blind Guardian - definitely not a problem there. The general sounds of ambiance awesome. The voice acting? Yeegads terrible... The character voices themselves are pretty good on the most part if not repetitive during gameplay, It's the enemies - They are at times seriously cheesy and do have a slight effect on the enjoyment of the game. I would have preferred a more serious tone to them, some of the one liners are flat out crap. The NPC's also seem to lack a lot of character but on the plus side they randomly interact with you and each other and this adds a sense of realism. Sound 3 out of 5
This game is going to keep you occupied for months, the amazing depth of skills spells and statistics is going to keep people busy for months on end and adds a level of customization that amazes you. This especially is felt after the initial feeling that the game would lack it considering you have no choice in picking your characters looks or even gender. If that doesn't impress you surely the vast amounts of loot will. Finding that last set item will surely have you crying out "one last dungeon!" lastability 5 out of 5
I have not even touched on the multi-player or other features of this game it is definitely worth the money and a try!
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