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| Imperial Glory | 
enlarge | From: Eidos Interactive Category: Video Games
List Price: $14.99 Buy New: $7.99 You Save: $7.00 (47%)
New (13) Used (6) from $7.99
Avg. Customer Rating: 34 reviews Sales Rank: 3463
Format: Cd-rom Platforms: Windows 2000, Windows Xp ESRB: Teen Media: CD-ROM Edition: Standard Batteries Included: No Age: 12 - 20 years Shipping Weight (lbs): 0.4 Dimensions (in): 0.1 x 0.1 x 0
MPN: IMPERIALGLORYCD Model: SIMPEPUS00 UPC: 788687100397 EAN: 0788687100397 ASIN: B0007LWMRG
Release Date: April 26, 2005 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
Great Game!!! July 7, 2005 5 out of 6 found this review helpful
This game is a lot of fun! I played hours of it when I first got it! Some of the other reviewers said that it takes hours building up your resources to get a battle. It doesn't! I got a good battle in half-hours time. When your in the campaign and you put the duffulculty level to easy, resources won't be different from duffulcult but the AI agression won't be as bad. Also, some reviewers said that you never know if your artillery is out of range but it does show you! If you pointer is blue and shows a cannonball, then your artillery is in range! If your pointer is red and there's an X over the cannonball then your out of range. Also, if you tell your artillery to fire where your infantry or cavalry is, you might end up firing at your own men! One time as I was looking at one side of the battle, my artillery was firing at one of my infantry battalions and the enemy wasn't even near that area! But I think it makes it more realistic even though I lost about half of that battalion that one time! Another thing is that when making deals with the other countries at the bottom of the screen, it tells you if your offer might be accepted or not. This review was to show you some of the things that the other reviewers made mistakes about.
Dont spend $45 on this game July 5, 2005 5 out of 6 found this review helpful
Ill start of by saying that this game is enjoyable and is not as bad as some of the reviews make it out to be. However, if you spend $45-$50 on this game you will be disapointed as I am. Ill address the negative first:
First, I had to install a new video card just to play the game. My old video card is not that old, however it didnt have the shading and 3d capability needed for this game. When I tried to return the game Best Buy wouldnt take it back due to Copy right laws (total crap). Now thats not Eidos's fault, but it did build up my anticipation for this game since now I had to play it.
Second, I actually enjoy the strategy but it does take a while to build your resources. I think some of the other reviewers are very impatient and build the wrong thigs first, however, it is timely.
Third, the most undeniable are the battle sequences. I have had 4-5 real battles and won all but 1. As long as you outnumber the opponet you almost always win. The graphics are great, but its almost like I should have let the computer fight the battle for me.
Like I said, I actually enjoy the strategy even though it takes a while. However, I think I would have done better with a different game like Total War or even going back to my older games like American Conquest. The graphics may not have been as good however I would have felt like I was actually playing the game.
Ghastly June 27, 2005 8 out of 9 found this review helpful
Yes I love the period, but that only makes the game that much more disappointing and frustrating. Yes, the graphics are OK and I like that the battle orders are given in the language appropriate for each army. Other than that, this is just awful. The battles are unrealistic and virtually unplayable. Don't be fooled by this "Total War" wannabe. The strategic level game lacks any of the personality or flair of any Total War games or even "Civ" games. This is my second bad experience with "Pyro-Eidos." They go for bells and whistles and glitz, but seem to crank out marketable games with poor playability.
What a surprise June 16, 2005 4 out of 8 found this review helpful
Cooming from Shogun, Medieval and Rome I never expected a better game. Though the battles in Rome are somehow better, this litte game kicks serious butts.
What a beatifully crafted Game.........
I think this game is by far the BESt strategy game Ever produced, surpasing Rome which shocked me when it came out.
if you like strategy and War then this is a MUUUSSST!
I tried France and failed, the Prussia and Failed then I took on England because it was isolated and conquered the world.
England is by far the easiest, once you control the seas you are there 50% the rest if building armies and landing anywhere you want, blockading countries and getting rich from their payments.... Beautifull
These guys ARE GOOD!!.
Hope they dont stop here
bad things about the game
- The Options Menu Suck
- Cant map keyboard to commands, either you use what it has or you are dead.
- Naval battles suck though they are better than Rome which has none.
- Customer support SUCKS bad.
Needs a Patch June 16, 2005 9 out of 10 found this review helpful
Game play- As noted by some of the other reviewers the game play in the campaign game is very slow. You can spend hours just building up your resources to begin to challenge the smallest of adjacent AI countries. There is no "quick start" option that allows you to get into the campaign game with enough resources to start an empire that can engage in battle.
Tutorial - No audio (voice), only pop-ups that instruct you what to do next. No mention of how to land troops aboard ships in the tutorial. If you start as Great Britain, you will have no clue how to do this - shameful, as GB was a major player during this era...
Quick Battles - No cutomizable start up...you may only pick the battles offered and no way to customize them by choosing maps, units, reinforcements, etc...
Diplomacy - This is a mystery, sometimes no matter what you offer in trade, the receiving country declines, when you look at the information you have you cannot discern why they do...there should be some feedback during negotiations that explain what's lacking or why they won't accept, or what is necessary to succeed.
Difficulty Levels - Start in easy mode, pick Russia, after hours of clicking "next turn" you get an advance in Food production that supposedly adds 75% to your food production rate. But, you never have enough food to field the armies you see the AI countries fielding...namely 3 armies per territory. This must be a bug...if you even try to field the advanced armies that you so patiently built structures to create, you don't have the resources to attack anyone with any depth because you can't field enough troops (due to lack of food) and you lose most of your empire in one or two counter attacks. Why on the easy level, this happens is a mystery...Why aren't resources easier to obtain or even are a problem at the "easy" level is unknown. Why this happens after you spent 3 days of real time building all the resources to even try the attack is inexcusable...
Naval Battles - God forbid you should enter one of these instead of letting the battle resolve itself. You will spend so much time moving each and every boat involved that you will forget why you did this. 'Sid Meyers' Pirates' has a better user interface although the graphics are probably not as good.
The Naval Battles playability interface (in real time) is so bad that you just wish someone would sink (even your own boats) so that the battle would be over...why there is no AI interface or interface for multiple vessel/fleet tactics is a mystery - No (decent) admiral would try and steer every boat in a fleet nor expect them all to sail the same direction, attack the same target, fire in the same direction, etc... The Naval Battle add on was probably not necessary for this game. In any case, in my opinion, its implementation sacrifices playabilty for graphics.
Battle Opportunity - You could recklously attack every country on your border and lose magnificently (as you will) - except if you are playing Great Britain (no one is on your border 'yawn')...you spend way too much time building resources to even start a battle you expect to win. I played this game for 3 real days (after a third attempt at the campaign) and only had 3 battles...The third battle cost me 75% of my empire because I couldn't put supporting armies in my territories due to resource limits (food) at the "easy" level. No one wants to play a game for 3 real days for only 3 battles...and lose at the 'easy' level...
Artillery - If you are lucky enough to have a battle during the campaign, your artillery can't hit anyone much beyond infantry musket range. Artillery is an easy target in the game, almost any other unit can destroy it, and artillery is expensive to build. If you select a target out of range, the cannons will fire anyway, even if the impacts are thousand of yards short of the target -no AI involved here or even "common sense" for that matter...why the arty won't hold fire until the target is close to being in range, or the artillery just doesn't tell you that the "target is out of range" is inexplicable. I don't know what would happen if you moved a friendly unit into the impact area while arty is shooting at a target in the next county. In any case, arty just keeps plugging shot after shot into the empty terrain while the target is not even close to being in range from the battery's position.
Summary - I would pass on buying this game until they patch it to fix some of these problems.. Playability is poor at the best of time in the campaign game.
At the time I wrote this review there was no patch. If you like building capacity, patiently waiting for something to happen that almost never does, and no reasonable tactical way to use the hours and days worth of resources you built...buy it...otherwise skip it until they fix some of these things
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