| Deus Ex: Invisible War | 
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| From: Eidos Interactive Category: Video Games
List Price: $19.99 Buy Used: $3.76 You Save: $16.23 (81%)
New (20) Used (15) from $3.76
Avg. Customer Rating: 100 reviews Sales Rank: 6195
Format: Cd-rom Platforms: Windows Me, Windows Xp, Windows 95, Windows 98 ESRB: Mature Media: CD-ROM Batteries Included: No Age: 17 - 20 years Shipping Weight (lbs): 0.9 Dimensions (in): 7.5 x 5.3 x 0.5
MPN: 5710 Model: SDEU2PUS00 UPC: 788687100144 EAN: 0788687100144 ASIN: B00009WDLD
Release Date: December 2, 2003 Availability: Usually ships in 1-2 business days Condition: NEXT DAY FIRST CLASS SHIPPING! Box has some wear, but contents look great! Guaranteed to play perfectly or your money back!
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| Customer Reviews:
The game that killed the best game developer in North America. December 1, 2005 21 out of 23 found this review helpful
To understand this game's place in gaming history, it will help to understand the history of its developers. Ion Storm was founded by John Romero and Tom Hall, the minds behind Doom. Doom was, and probably still is, the most widely known game in the FPS genre. With its creators breaking off from ID software to form their own company, all eyes were already on Ion Storm from the very beginning. The company had 2 branches: One in Austin, and one in Dallas. The Dallas branch of Ion Storm spent years working on the game Daikatana. Due to the amount of publicity the company and their game were receiving, Daikatana was highly anticipated by many gamers, who were champing at the bit to get their hands on what promised to be the best game ever made. However, due in part to the excessively long development time (for the day), and the frustratingly wonky AI, Daikatana was finally released to painfully bad reviews all around. The game ended up selling very poorly, and was directly responsible for the both the closing of the Dallas IS branch, and for the departure of Romero and Hall from the company.
Daikatana should have been the death of Ion Storm, and surely would have been if it hadn't been for what was happening in the Austin branch. About the same time Daikatana was released, Ion Storm Austin completed work on and released a little known game called Deus Ex. Deus Ex was a mix of FPS and RPG, which played like an interactive "choose your own adventure" sci-fi novel. Unlike Daikatana, Deus Ex was released to critical acclaim, and went on to sell very well. It even won 2000s Game of the Year award. Deus Ex singlehandedly saved the should-be-ruined Ion Storm from collapse.
Fast forward 3 years. News of Deus Ex 2 comes. Once again, in what can only be a cruel act of fate, Ion Storm was plagued with a long development process, as well as the attention and anticipation of gamers everywhere. You know where this is going, right? The reviews on this site should deem it unnecessary for me to describe what happened when Invisible War was released. I'll just say that it was universally panned, and die-hard fans of Deus Ex were, almost without exception, entirely disappointed with the game. Shortly after DX2 was released, Ion Storm released another highly anticipated game, Thief III. While not as critically panned as DX2, the game didn't sell very well, and was plagued with many of the same issues that DX2 apparently suffered from.
As a result, Eidos, Ion Storm's parent company, decided to close the doors at Ion Storm forever.
What should have been a return to greatness ended up being the end for one of the most ambitious and talented game development companies in the world.
Personally, I like DX2. It's a bit smaller than the first game, and the story doesn't seem as inspired, but it's still a couple of steps above your average gaming fare. There is a lot of freedom to enjoy yourself in this game, and, like the first game, you can choose what type of person you will be. You can chose to be a diplomat, a hardcore killer, or anything in between. The only thing that I don't like about this game is the size of the play areas. At times, the buildings are so tiny, you can't even move without bumping into something. Other than that, the game is worthy of the Deus Ex name, in my opinion. Even if it lacks something that the first game had, it is still worth checking out - ESPECIALLY at this price.
pay me to play it December 1, 2005 8 out of 22 found this review helpful
I played through about the first hour of this game. It looked better than Deus Ex, that's about all I can say positively of it. If it didn't claim to be a sequel to one of the best games ever, it would actaully stand a chance as a decent game. But honestly, if you're going to make a sequel to a game like Deus Ex, don't stray this far. $10 is to high a price for this, in fact 1 cent would be a waste of money. You would honestly have to pay me to play this game again, and I'd be likely to slit my wrists from the mental anguish it would cause me.
Finally played it. November 29, 2005 4 out of 5 found this review helpful
I finally got around to playing this and I still had fun even though I think Deus-Ex was better.
Make sure you video card is up to the task. I had basic cards and they would not work. Needed to upgrade anyway as the graphic levels are way more intense these days.
I like the idea of Alex Denton but I think the roleplay aspects could have been a little better. In the first one I was concerned about Paul, took a liking to Tracer Tong but in this one I really didn't care about anybody. The closest interesting exchange was probably NG Resance but that only went so far. Also, I didn't get the feeling of are they are friend or foe as much as I did in the first game.
The story line is ok. The intro was interesting. However, as desperate as one group was to destroy Chicago, they really didn't try it again. A nice "hateful" scenario would have been a race against the clock to get at a bomb.
You have factions again especially a new one called the Omar. In one possible ending they could take over the earth. However, if they are planning that, they probably would have been more involved then simply selling blackmarket stuff in the allyways and backrooms.
Another aspect was that maps in this game seemed smaller then I remember from the first one. You could cover an area in no time.
The weapons are ok. However, the special weapons are interesting. However, the placement of some seemed to be along the lines of "hey isn't this cool? Let's insert it somewhere" Some weapons you can really do without(the stun prod and the club). The weapons mods are plentiful so if you used a glass buster on a pistol. You can still mod a better one down the road.
The biomods are ok. The best part are the black market biomods. There are enough of them so if you try something, you can trade it out if you don't like it. However, I might point out there were not any really noticeable tradeoffs. The jumping biomod is pretty well useless as the wall climbing ability wipes it out. You have more things to throw if you want to try the strength mods but I didn't. You get the hacking mod but I found it was too easy to hack stuff. The mode to control guns was ok but not really needed.
One aspect that made attacking a little to easy was the drone mods. You can create a drone that shoots tranks. If you have enough charge ups, you can use a black market biomod that delivers modified EMP blasts that take down humans as well as robots. This made robot fighting more of a delay then a hassle.
Finally, watch your multitools as you need 6 of them at the end of the game and I didn't find many at that point.......
There is an easter-egg ending. Note the flag at the old unatco building. Take it to the old leaders bathroom and flush the toilet. Do save your spot as you have to reload to continue the game.
It's not the great game but it's hardly bad. Hopefully, the next installment will have better interaction, better side-quests as they seem indirectly part of the story rather then space fillers.
What happened? October 26, 2005 2 out of 5 found this review helpful
I had so much anticipation for this game, and like most everyone who played Deus Ex 1 could not wait for this. But what happened? Well I don't know but this just isn't the sequel to Deus Ex that I was hoping for.
First off Alex Brandon's soundtrack to DX 1 was the best of any game I've ever had the pleasure of listening to. It was perfect for the game but it is just a let down here. They also did the unthinkable by taking away the points system. The levels are too small as well, and where in DX 1 there were so many ways of advancing in a level, IW is pretty straight forward comparitively speaking. This game was a total let down for me and as much as I wanted to love it, after beating it several times I just couldn't. And Gameplay? What gameplay? If you are thinking about buying it and really loved Deus Ex 1 you might want to skip it.
Opting out - - - March 3, 2005 2 out of 2 found this review helpful
It didn't meet my expectations, not after the original, but I enjoyed it just the same, that is until it came to the end, Liberty Island... I could not find any resolution that suited me. Not liking any of the choices I was left with, a real disappointment, I made my own ending, finishing by going out on one of the docks of Liberty Island and then just closing everything, removing it from our computer and leaving the results of my final actions to my own imagination... I enjoyed the game along the way but in the end felt cheated...
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