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 Location:  Home » Software » Action » Omikron: The Nomad SoulDecember 5, 2008  
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Omikron: The Nomad Soul
Omikron: The Nomad Soul

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From: Eidos Interactive
Category: Video Games

Buy New: $11.90



New (4) Used (13) Collectible (1)  from $8.82

Avg. Customer Rating: 4.0 out of 5 stars 32 reviews
Sales Rank: 7761

Format: Cd-rom
Platforms: Windows 98, Windows Me, Windows 95
ESRB: Teen
Media: CD-ROM
Age: 12 - 20 years
Shipping Weight (lbs): 0.3
Dimensions (in): 9.6 x 7.8 x 2

Model: SOMIKPUS00
UPC: 788687102612
EAN: 0788687102612
ASIN: B00002NDEE

Availability: Usually ships in 1-2 business days
Condition: Brand New Factory Sealed, Orders Ship Within 1 Business Day, Guaranteed Delivery We Will Send Delivery Confirmation

Customer Reviews:
Showing reviews 1-5 of 32
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5 out of 5 stars I am one of few how really enjoyed playing this vintage game   November 5, 2007
A game created in the 1999 for windows 98 only and it has this great looking 3D characters and most of all it has one of the best story lines ever. the idea of the game is crazy. I am looking forward for the Playstation 3 version of this game.


4 out of 5 stars A bit dated, but still fun   September 5, 2005
 3 out of 3 found this review helpful

First things first:
For owners of Windows XP, this game will not immediately work. It was originally released a short time before WinXP was, so it is made to work on Win95/98 and ME. To get it to work on XP:

First, right click on the Omikron Shortcut on your desktop. Click the 'compatability' tab and select to have it run in WindowsNT Compatability mode. This should make it work; it may give you a 'runtime.exe' error, or incorrect CD error. In that case, you must download a nocd crack from the internet, which can easily be found via google. The game generally runs well with few graphical errors common in older games running on XP in compatability mode.

On to the game itself:

This game is a lot of fun if you can get past the dated graphics. This can be more of a problem that it usually is in good older games since alot of the plotline is dependant on the 'this is not a game' aspect. Still, the adventure, fighting and first person shooter elements work together well (with the fighter and FPS elements complimenting the adventure game; don't expect to spend equal amounts of time adventuring, fighting and FPSing) and the atmosphere is top-noch and very Blade-Runner esque.

So, if you're jonesing for an adventure game with a good storyline and lot's of atmosphere, this game is for you. At the price most sellers have it at, it can't be beat.



5 out of 5 stars How to Catagorize This Game -- A Point of Much Debate.   May 21, 2003
 5 out of 5 found this review helpful

What to say that hasnıt already been said more eloquently? Letıs hit the obvious first. Genre-wise, this game definitely fits more into the ıadventureı category than anything, but spans several other mini-modes of game play. During the course of your adventuring, you will encounter first-person shooter, melee fighting and role-playing elements that supplement the interface youıd normally expect from an adventure game. This is quite a pleasant change if you are expecting a run-of-the-mill adventure. On the other hand, donıt go into it expecting a great fighting game, FPS or RPG; you will surely be disappointed. Let me explain by covering each of these sub-genres found in Omikron in greater detail:

FPS:
The first-person shooter aspect comes across as somewhat crude and limited, in that movement is stiff and slow, the AI lacks coherent intelligence, and as a result there really is no great depth of game play here. The interjection of FPS scenes into the game lack smooth transitions, and therefore feel more like a blatant attempt to graft an FPS branch onto an adventure tree, so to speak.

Fighting:
Represented as a fighting game, Omikron fares much better. Attack combinations, fluid character animations and a 3-dimensional opponent-oriented movement make for some great action sequences. On the other hand, it wouldnıt be fair not to mention the inconsistencies in the AI opponent. When playing a scene in this game mode, it seems that there really are only two different AI models with which to fight: way too hard and way too easy. The discrepancy lies in the fact that you may fight the same character twice -- beat them without taking damage the first time and being pummeled down mercilessly the next -- a bit like a coin toss.

RPG:
It really is tough to even stretch the RPG factor in Omikron to the point of calling it a sub-genre. This element consists mainly of the ability to broaden the characterıs skills to their full extent, with the use of training, items and spells. In relation to the rest of the game, it does not influence the tide of the adventure part in the slightest; only melee combat is affected. Even this muted form or role-playing is further castrated by the fact that during the course of the game, you move from body to body quite often, which is mandatory. In doing so your former body is lost forever, and the new body must be quickly re-trained if it is to fare well in martial combat.

In conclusion, this is simply one of the BEST adventure game Iıve ever played. Thatıs right; even with their drawbacks, the varied modes of game play do well to shake up the monotony of adventuring, ıtalk to X, find Y, and open Z. Rinse, lather, repeat.ı You may not look forward to the action scenes youıll encounter in this game, but you will likely appreciate them anyway. Sub-genres aside, this game tells a superbly crafted and well balanced story, paces nicely, and offers you many decisions and possibilities without leaving you feeling directionless. For fans of adventure games, missing out on this game because of its weak action elements would be a poor decision. After all, at least it HAS some action elements! ;-)


5 out of 5 stars i really loved omikron   February 23, 2003
 3 out of 4 found this review helpful

Omikron was a pretty fulfilling game. The realistic environment and cities were so refreshing. The game caters to several different genres and is anything but linear (linear games bore me very quickly). The game has an interesting story line and so many choices of things to do, I was entertained for many hours and visits to my computer. I would highly recommend.


4 out of 5 stars Great game - a must   January 16, 2002
 5 out of 6 found this review helpful

This game took me by surprise. I didn't know how to handle this strange mix of adventure-game, roleplaying and action-game at first. Once I got the hang of it, I couldn't let go. What a fine game this is. It's breaking new ground with the mix of styles, and I certainly praise the makers for this. It's an immersive, breathtaking experience, sure to provide long evenings, long nights even. There's plenty to discover, as in a good adventuregame, and there's some figthing and shooting to do as well. There are some minor drawbacks. The procedure to save a game is quite annoying. You can't save whenever you like: you have to find gold rings first. The amount of rings grants you the amounts of saves. So when you're far advanced in a the game, but didn't find any rings yet - well, you have to start again at the last save... Hence four stars instead of five. Overall, this is a sublime game, very haunting and with humour as well. A extremely good buy.

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